Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSMobileAssaultStation (UT2004)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSMobileAssaultStation |
- Package:
- OnslaughtFull
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Properties[edit]
See ONSMobileAssaultStation properties.
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
Overrides: ONSVehicle.StaticPrecache
Events[edit]
ClientVehicleExplosion[edit]
Overrides: ONSVehicle.ClientVehicleExplosion
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
Other instance functions[edit]
BotDesireability[edit]
Overrides: Vehicle.BotDesireability
ChooseFireAt[edit]
Overrides: ONSVehicle.ChooseFireAt
Died[edit]
Overrides: ONSVehicle.Died
ImportantVehicle[edit]
Overrides: Vehicle.ImportantVehicle
IsArtillery[edit]
Overrides: Vehicle.IsArtillery
ShouldTargetMissile[edit]
Overrides: Vehicle.ShouldTargetMissile
UpdatePrecacheMaterials[edit]
Overrides: ONSVehicle.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
Overrides: ONSVehicle.UpdatePrecacheStaticMeshes
VehicleFire[edit]
Overrides: Vehicle.VehicleFire
States[edit]
Deployed[edit]
Deployed.IsDeployed[edit]
Overrides: ONSVehicle.IsDeployed (global)
Deployed.MayUndeploy[edit]
Overrides: ONSVehicle.MayUndeploy (global)
Deployed.VehicleFire[edit]
Overrides: Vehicle.Deployed.VehicleFire
Deploying[edit]
UnDeployed[edit]
Inherits from: Vehicle.UnDeployed
Modifiers: auto
UnDeployed.ChooseFireAt[edit]
Overrides: ChooseFireAt (global)
UnDeployed.Deploy[edit]
Overrides: ONSVehicle.Deploy (global)
UnDeployed.VehicleFire[edit]
Overrides: Vehicle.UnDeployed.VehicleFire
UnDeploying[edit]
VehicleDisintegrated[edit]
VehicleDisintegrated.Died[edit]
Overrides: ONSVehicle.VehicleDisintegrated.Died