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UE2:ONSMobileAssaultStation (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSMobileAssaultStation
Package: 
OnslaughtFull


Properties[edit]

See ONSMobileAssaultStation properties.

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events[edit]

ClientVehicleExplosion[edit]

simulated event ClientVehicleExplosion (bool bFinal)

Overrides: ONSVehicle.ClientVehicleExplosion


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Actor S, int TeamIndex, Actor Objective)

Overrides: Vehicle.BotDesireability


ChooseFireAt[edit]

function ChooseFireAt (Actor A)

Overrides: ONSVehicle.ChooseFireAt


Died[edit]

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.Died


ImportantVehicle[edit]

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


IsArtillery[edit]

function bool IsArtillery ()

Overrides: Vehicle.IsArtillery


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleFire[edit]

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.VehicleFire


States[edit]

Deployed[edit]

Deployed.IsDeployed[edit]

function bool IsDeployed ()

Overrides: ONSVehicle.IsDeployed (global)


Deployed.MayUndeploy[edit]

function MayUndeploy ()

Overrides: ONSVehicle.MayUndeploy (global)


Deployed.VehicleFire[edit]

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.Deployed.VehicleFire


Deploying[edit]

UnDeployed[edit]

Inherits from: Vehicle.UnDeployed

Modifiers: auto

UnDeployed.ChooseFireAt[edit]

function ChooseFireAt (Actor A)

Overrides: ChooseFireAt (global)


UnDeployed.Deploy[edit]

function Deploy ()

Overrides: ONSVehicle.Deploy (global)


UnDeployed.VehicleFire[edit]

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.UnDeployed.VehicleFire


UnDeploying[edit]

VehicleDisintegrated[edit]

VehicleDisintegrated.Died[edit]

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSVehicle.VehicleDisintegrated.Died