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UE2:ProjectileGrenade (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileGrenade |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileGrenade.uc -- base class for all weaponGrenadeLauncher projectiles $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 23 $
Properties[edit]
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientRotationRate |
|
||||
AmbientSound | Sound'U2WeaponsA.GrenadeLauncher.GL_Grenade' | ||||
bExplodeImpactSound | False | ||||
bNoStaticMeshCollide | True | ||||
BounceDamping | 0.4 | ||||
BounceSoundRadius | 100.0 | ||||
DamageRadius | 320.0 | ||||
DrawScale | 2.0 | ||||
DrawType | DT_StaticMesh | ||||
ImpactHandlerClass | Class'U2Weapons.impactGrenade' | ||||
LifeSpan | 3.0 | ||||
MaxSpeed | 1200.0 | ||||
Physics | PHYS_Falling | ||||
ShakeDuration | 0.5 | ||||
ShakeMagnitude | 60.0 | ||||
ShakeRadius | 1024.0 | ||||
Speed | 1200.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Grenade' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange[edit]
event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Replication[edit]
event Replication ()
Overrides: Projectile.Replication