Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:StartupMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> StartupMessage

Contents

Package: 
UnrealGame
This class in other games:
UT2004

null

[edit] Properties

[edit] NotReady

Type: string

Modifiers: localized


Default value: "You are NOT READY. Press Fire!"

[edit] Riff

Type: Sound


Default value: Sound'GameSounds.UT2K3Fanfare11'

[edit] SinglePlayer

Type: string

Modifiers: localized


Default value: "Press FIRE to start!"

[edit] Stage

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Waiting for other players."

Default value, index 1: "Waiting for ready signals. You are READY."

Default value, index 2: "The match is about to begin...3"

Default value, index 3: "The match is about to begin...2"

Default value, index 4: "The match is about to begin...1"

Default value, index 5: "The match has begun!"

Default value, index 6: "The match has begun!"

Default value, index 7: "OVER TIME!"

[edit] Default values

Property Value
bIsConsoleMessage False
DrawColor
Member Value
B 255
G 64
R 32

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString