Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:StartupMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> StartupMessage |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] NotReady
Type: string
Modifiers: localized
Default value: "You are NOT READY. Press Fire!"
[edit] Riff
Type: Sound
Default value: Sound'GameSounds.UT2K3Fanfare11'
[edit] SinglePlayer
Type: string
Modifiers: localized
Default value: "Press FIRE to start!"
[edit] Stage
Type: string
Array size: 8
Modifiers: localized
Default value, index 0: "Waiting for other players."
Default value, index 1: "Waiting for ready signals. You are READY."
Default value, index 2: "The match is about to begin...3"
Default value, index 3: "The match is about to begin...2"
Default value, index 4: "The match is about to begin...1"
Default value, index 5: "The match has begun!"
Default value, index 6: "The match has begun!"
Default value, index 7: "OVER TIME!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bIsConsoleMessage | False | ||||||||
| DrawColor |
|
[edit] Static functions
[edit] ClientReceive
Overrides: LocalMessage.ClientReceive
[edit] GetString
Overrides: LocalMessage.GetString
