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UE2:TriggeredCondition (UE2Runtime)
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[edit] Properties
[edit] Property group 'TriggeredCondition'
[edit] bEnabled
Type: bool
[edit] bToggled
Type: bool
[edit] bTriggerControlled
Type: bool
false if untriggered
[edit] Internal variables
[edit] bInitialValue
Type: bool
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] Untrigger
Overrides: Actor.UnTrigger
