Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Vehicle (UE2Runtime)
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[edit] Properties
[edit] Property group 'KVehicle'
[edit] Steering
Type: float
between -1 and 1
[edit] Throttle
Type: float
[edit] Property group 'Vehicle'
[edit] Team
Type: byte
Default value: 255
[edit] Internal variables
[edit] bDefensive
Type: bool
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] GetBestEntry
[edit] Occupied
function bool Occupied ()
