Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Vehicle (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:10, 17 May 2008 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> Actor >> Pawn >> Vehicle

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

null

[edit] Properties

[edit] Property group 'KVehicle'

[edit] Steering

Type: float

between -1 and 1

[edit] Throttle

Type: float


[edit] Property group 'Vehicle'

[edit] Team

Type: byte


Default value: 255

[edit] Internal variables

[edit] bDefensive

Type: bool


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] GetBestEntry

function Actor GetBestEntry (Pawn P)


[edit] Occupied

function bool Occupied ()