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UE2:XBombDelivery (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery |
Contents |
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xBombDelivery. For Bombing Run matches.
[edit] Properties
[edit] Property group 'Team'
[edit] Team
Type: int
[edit] Property group 'xBombDelivery'
[edit] TouchDownDifficulty
Type: float
Default value: 0.5
[edit] Internal variables
[edit] ExplodeNow
Type: int
[edit] ExplosionCounter
Type: int
[edit] LastExplodeNow
Type: int
[edit] MyHole
Type: xBombDeliveryHole
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bDestinationOnly | True |
| bDynamicLight | True |
| bHidden | False |
| bNetNotify | True |
| bNotBased | True |
| bPathColliding | True |
| bProjTarget | True |
| bStatic | False |
| bUnlit | True |
| bWorldGeometry | True |
| CollisionHeight | 16.0 |
| CollisionRadius | 16.0 |
| DrawScale | 0.8 |
| DrawType | DT_StaticMesh |
| LightBrightness | 255.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 255 |
| LightRadius | 6.0 |
| LightSaturation | 55 |
| LightType | LT_SubtlePulse |
| NetUpdateFrequency | 40.0 |
| ObjectiveStringSuffix | " Goal" |
| RemoteRole | ROLE_SimulatedProxy |
| Skins[0] | Texture'XGameTextures.superpickups.BombGate' |
| Skins[1] | Combiner'XGameTextures.superpickups.BombgatePulseRC' |
| SoundRadius | 255.0 |
| StaticMesh | StaticMesh'XGame_StaticMeshes.BombGate' |
| TransientSoundVolume | 1.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
[edit] PostNetReceive
simulated event PostNetReceive ()
Overrides: GameObjective.PostNetReceive
[edit] Timer
simulated event Timer ()
Overrides: GameObjective.Timer
[edit] Other instance functions
[edit] CanDoubleJump
Overrides: GameObjective.CanDoubleJump
[edit] CanMakeJump
function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)
Overrides: JumpSpot.CanMakeJump
[edit] GetDifficulty
function float GetDifficulty ()
Overrides: GameObjective.GetDifficulty
[edit] ScoreEffect
function ScoreEffect (bool touchdown)
[edit] SetTeamColors
simulated function SetTeamColors ()
