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UE2:XBombDelivery (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery

Contents

Package: 
XGame
This class in other games:
UT2003

xBombDelivery. For Bombing Run matches.

[edit] Properties

[edit] Property group 'Team'

[edit] Team

Type: int


[edit] Property group 'xBombDelivery'

[edit] TouchDownDifficulty

Type: float


Default value: 0.5

[edit] Internal variables

[edit] ExplodeNow

Type: int


[edit] ExplosionCounter

Type: int


[edit] LastExplodeNow

Type: int


[edit] MyHole

Type: xBombDeliveryHole


[edit] Default values

Property Value
bAlwaysRelevant True
bBlockActors True
bBlockKarma True
bCollideActors True
bDestinationOnly True
bDynamicLight True
bHidden False
bNetNotify True
bNotBased True
bPathColliding True
bProjTarget True
bStatic False
bUnlit True
bWorldGeometry True
CollisionHeight 16.0
CollisionRadius 16.0
DrawScale 0.8
DrawType DT_StaticMesh
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 255
LightRadius 6.0
LightSaturation 55
LightType LT_SubtlePulse
NetUpdateFrequency 40.0
ObjectiveStringSuffix " Goal"
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XGameTextures.superpickups.BombGate'
Skins[1] Combiner'XGameTextures.superpickups.BombgatePulseRC'
SoundRadius 255.0
StaticMesh StaticMesh'XGame_StaticMeshes.BombGate'
TransientSoundVolume 1.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


[edit] Timer

simulated event Timer ()

Overrides: GameObjective.Timer


[edit] Other instance functions

[edit] CanDoubleJump

function bool CanDoubleJump (Pawn Other)

Overrides: GameObjective.CanDoubleJump


[edit] CanMakeJump

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)

Overrides: JumpSpot.CanMakeJump


[edit] GetDifficulty

function float GetDifficulty ()

Overrides: GameObjective.GetDifficulty


[edit] ScoreEffect

function ScoreEffect (bool touchdown)


[edit] SetTeamColors

simulated function SetTeamColors ()