The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:XPawn (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> UnrealPawn >> XPawn |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
See xPawn properties.
[edit] Enums
[edit] EFireAnimState
- FS_None
- FS_PlayOnce
- FS_Looping
- FS_Ready
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd
[edit] Destroyed
simulated event Destroyed ()
Overrides: Pawn.Destroyed
[edit] KImpact
Overrides: Actor.KImpact
[edit] KSkelConvulse
event KSkelConvulse ()
Overrides: Actor.KSkelConvulse
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed
[edit] PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
[edit] PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
[edit] SetAnimAction
simulated event SetAnimAction (name NewAction)
Overrides: UnrealPawn.SetAnimAction
[edit] SetHeadScale
simulated event SetHeadScale (float NewScale)
Overrides: Pawn.SetHeadScale
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] States
[edit] Dying
[edit] Dying.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.Dying.AnimEnd
[edit] Dying.BeginState
simulated event BeginState ()
Overrides: UnrealPawn.Dying.BeginState
[edit] Dying.FellOutOfWorld
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Pawn.Dying.FellOutOfWorld
[edit] Dying.KVelDropBelow
event KVelDropBelow ()
Overrides: Actor.KVelDropBelow (global)
[edit] Dying.TakeDamage
simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageType> damageType)
Overrides: Pawn.Dying.TakeDamage
[edit] Dying.Timer
simulated event Timer ()
Overrides: Pawn.Dying.Timer
[edit] Dying.LandThump
function LandThump ()
Overrides: Pawn.Dying.LandThump
