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UE3:AmbientSoundSimpleToggleable (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AmbientSoundSimpleToggleable'
[edit] bFadeOnToggle
Type: bool
[edit] FadeInDuration
Type: float
Default value: 1.0
[edit] FadeInVolumeLevel
Type: float
Default value: 1.0
[edit] FadeOutDuration
Type: float
Default value: 1.0
[edit] FadeOutVolumeLevel
Type: float
[edit] Internal variables
[edit] bCurrentlyPlaying
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed ambient sounds on clients
[edit] Default values
| Property | Value |
|---|---|
| bAutoPlay | False |
| bNoDelete | True |
| bStatic | False |
| CollisionType | COLLIDE_CustomDefault |
| SoundCueInstance | SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0' |
| SoundNodeInstance | SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0' |
[edit] Subobjects
[edit] AudioComponent0
Class: Engine.AudioComponent
Inherits from: AmbientSoundSimple.AudioComponent0
No new values.
[edit] DrawSoundRadius0
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSoundSimple.DrawSoundRadius0
No new values.
[edit] SoundCue0
Class: Engine.SoundCue
Inherits from: AmbientSoundSimple.SoundCue0
No new values.
[edit] SoundNodeAmbient0
Class: Engine.SoundNodeAmbient
Inherits from: AmbientSoundSimple.SoundNodeAmbient0
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: AmbientSoundSimple.Sprite
No new values.
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] ReplicatedEvent
Overrides: Actor.ReplicatedEvent
[edit] Other instance functions
[edit] OnToggle
Handling Toggle event from Kismet.
