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UE3:FlockTestActor (UT3)

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UT3 Object >> Actor >> FlockTestActor

Contents

Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'FlockTestActor'

[edit] AgentState

Type: EAgentMoveState


[edit] AttachmentComponent

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'AttachmentComponent0'

[edit] LightEnvironment

Type: LightEnvironmentComponent

Modifiers: const, editconst


Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'

[edit] SkeletalMeshComponent

Type: SkeletalMeshComponent


Default value: SkeletalMeshComponent'SkeletalMeshComponent0'

[edit] Spawner

Type: FlockTest_Spawner


[edit] Internal variables

[edit] ActionBlendNode

Type: AnimNodeBlend


[edit] ActionSeqNode

Type: AnimNodeSequence


[edit] bHadNearbyTarget

Type: bool


[edit] bRotateToTargetRot

Type: bool


[edit] EndActionTime

Type: float


[edit] NextActionTime

Type: float


[edit] NextChangeTargetTime

Type: float


[edit] RunSeqNode

Type: AnimNodeSequence


[edit] SpeedBlendNode

Type: AnimNodeBlend


[edit] TargetNav

Type: NavigationPoint


[edit] ToTargetRot

Type: Object.Rotator


[edit] VelDamping

Type: float


[edit] WalkSeqNode

Type: AnimNodeSequence


[edit] Default values

Property Value
bCollideActors True
bDestroyInPainVolume True
bNoEncroachCheck True
bProjTarget True
CollisionComponent SkeletalMeshComponent'SkeletalMeshComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[1] SkeletalMeshComponent'SkeletalMeshComponent0'
Physics PHYS_Flying

[edit] Subobjects

[edit] AttachmentComponent0

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False

[edit] MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bEnabled False

[edit] SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False
BlockZeroExtent True
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment'
RBChannel RBCC_GameplayPhysics
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True

[edit] Enums

[edit] EAgentMoveState

EAMS_Move 
EAMS_Idle 

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed