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UE3:Teleporter (UDK)
Object >> Actor >> NavigationPoint >> Teleporter |
- Package:
- Engine
- Direct subclasses:
- UTTeleporterBase, UTTeleporterCustomMesh
- This class in other games:
- RTNP, U1, UT, UT2003, U2XMP, UE2Runtime, UT2004, U2, UT3
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/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.
Properties
Property group 'Teleporter'
bCanTeleportVehicles
Type: bool
whether this Teleporter works on vehicles
bChangesVelocity
Type: bool
Set velocity to TargetVelocity.
bChangesYaw
Type: bool
Sets yaw to teleporter's Rotation.Yaw
Default value: True
bEnabled
Type: bool
Teleporter is turned on;
Default value: True
bReversesX
Type: bool
Reverses X-component of velocity.
bReversesY
Type: bool
Reverses Y-component of velocity.
bReversesZ
Type: bool
ProductRequired
Type: name
TargetVelocity
Type: Object.Vector
If bChangesVelocity, set target's velocity to this.
URL
Type: string
Internal variables
LastFired
Type: float
Default values
Property | Value |
---|---|
bCollideActors | True |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollideActors | True |
CollisionHeight | 80.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Teleport' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Native functions
CanTeleport
Overrides: NavigationPoint.CanTeleport
returns whether this NavigationPoint is a teleporter that can teleport the given Actor
Events
Accept
Overrides: NavigationPoint.Accept
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostTouch
Overrides: Actor.PostTouch
SpecialHandling
Overrides: Actor.SpecialHandling
Touch
Overrides: Actor.Touch