I don't need to test my programs. I have an error-correcting modem.

UE3:UTAnimNodeSequenceByBoneRotation (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequenceByBoneRotation

Contents

Package: 
UTGame
This class in other games:
UT3

when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor

[edit] Properties

[edit] Property group 'UTAnimNodeSequenceByBoneRotation'

[edit] AnimList

Type: array<AnimByRotation>


[edit] BoneAxis

Type: Object.EAxis

axis of that bone to check

Default value: AXIS_X

[edit] BoneName

Type: name

bone whose direction should be tested

[edit] Structs

[edit] AnimByRotation

list of animations to choose from

Object.Rotator DesiredRotation 
desired rotation of the bone to play this animation
name AnimName 
the animation to play

[edit] Events

[edit] OnBecomeRelevant

event OnBecomeRelevant ()

Overrides: AnimNode.OnBecomeRelevant

Get notification that this node has become relevant for the final blend. ie TotalWeight is now > 0