I'm a doctor, not a mechanic

UE3:UTShapedCharge (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTDeployedActor >> UTShapedCharge
Package: 
UTGameContent
Direct subclasses:
UTShapedCharge_Blue, UTShapedCharge_Red

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

ChargeColourBlend[edit]

Type: float


ChargeDamageType[edit]

Type: class<UTDamageType>


Default value: Class'UTGameContent.UTDmgType_ShapedCharge'

ChargeMI[edit]

Type: MaterialInstanceConstant

MIC for ramping colour

Count[edit]

Type: int

Countdown to explosion

Default value: 5

Damage[edit]

Type: int

explosion damage properties

Default value: 1200

DamageMomentum[edit]

Type: float


Default value: 200000.0

DamageRadius[edit]

Type: float


Default value: 500.0

ExplosionLightClass[edit]

Type: class<UTExplosionLight>

Class of ExplosionLight

Default value: Class'UTGame.UTTankShellExplosionLight'

ExplosionSound[edit]

Type: SoundCue

The sound that is played when it explodes

Default value: SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'

FloorNormal[edit]

Type: Object.Vector


LandEffects[edit]

Type: ParticleSystemComponent

When the deployable has landed this system starts running

ShapedChargeExplosion[edit]

Type: ParticleSystem

Explosion effect

Default value: ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID'

Default values[edit]

Property Value
bOrientOnSlope True
CollisionComponent CylinderComponent'CollisionCylinder'
Components[1] SkeletalMeshComponent'DeployableMesh'
Components[2] CylinderComponent'CollisionCylinder'
LifeSpan 10.0
Mesh SkeletalMeshComponent'DeployableMesh'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Property Value
CollisionHeight 0.0
CollisionRadius 0.0

DeployableMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
CastShadow False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment'
Rotation
Member Value
Pitch 0
Roll 0
Yaw 32768
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P'

DeployedLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTDeployedActor.DeployedLightEnvironment

No new values.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: UTDeployedActor.Destroyed


Landed[edit]

event Landed (Object.Vector HitNormal, Actor HitActor)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTDeployedActor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

CountDown[edit]

function CountDown ()


PerformDeploy[edit]

simulated function PerformDeploy ()

Overrides: UTDeployedActor.PerformDeploy