I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "Legacy:FractalTexture"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
|||
Line 1: | Line 1: | ||
− | {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> FractalTexture}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> FractalTexture (Package: Fire)}} |
+ | : | ||
+ | |||
+ | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> FractalTexture (Package: Fire)}} | ||
Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm. | Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm. | ||
Line 19: | Line 22: | ||
* [[Legacy:IceTexture|IceTexture]] | * [[Legacy:IceTexture|IceTexture]] | ||
* [[Legacy:WaterTexture|WaterTexture]] | * [[Legacy:WaterTexture|WaterTexture]] | ||
+ | |||
+ | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
+ | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] |
Revision as of 01:31, 23 May 2003
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture (Package: Fire)
Base class of FireEngine fractal textures. The official source of information regarding the Fire package routines is at http://unreal.epicgames.com/Fire/AnimatingTextures.htm.
Properties
These are all non-editable properties: they're not available in Texture Properties.
- int UMask
- int VMask
- int LightOutput
- int SoundOutput
- int GlobalPhase
- byte DrawPhase
- byte AuxPhase