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Legacy:ScriptedHudOverlay
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Used by Action_DrawHUDMaterial to draw a material on the local player's HUD during a matinee sequence.
Properties[edit]
These properties are hidden.
- Material HUDMaterial
- The material to be drawn to the player's HUD.
- float PosX
- Can either be a multiple of the screen width or an actual screen X position.
- float PosY
- Can either be a multiple of the screen height or an actual screen Y position.
- float Width
- Can either be a multiple of the HUDMaterial width or an actual material width.
- float Height
- Can either be a multiple of the HUDMaterial height or an actual material height.
Functions[edit]
- Render( Canvas C )
- Using Canvas.DrawTile(), this draws the HUDMaterial to the over the player's HUD.