My program doesn't have bugs. It just develops random features.

Difference between revisions of "Legacy:VitalOverdose/AllMapVehicleFactory"

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m (Related)
 
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*[[Legacy:Vehicles|Vehicles]]
 
*[[Legacy:Vehicles|Vehicles]]
 
*[[Legacy:ONSVehicle|ONSVehicle]]
 
*[[Legacy:ONSVehicle|ONSVehicle]]
*[[Legacy:VitalOverdose/Wormhole | WormHole]]
+
*[[Legacy:VitalOverdose/QuickVehicleSpawner | QuickVehicleSpawner]]
*[[Legacy:VitalOverdose/ONSVehicleBooster | ONSVehicleBooster]]
+
 
*[[Legacy:VitalOverdose/ONSVehicleTeleporter | ONSVehicleTeleporter]]
 
*[[Legacy:VitalOverdose/ONSVehicleTeleporter | ONSVehicleTeleporter]]
*[[Legacy:VitalOverdose/ONSVehicleFXTagger| ONSVehicleFxTagger]]
+
*[[Legacy:VitalOverdose/ONSVehicleBooster | ONSVehicleBooster]]
 +
*[[Legacy:VitalOverdose/ONSVehicleEjectionTrigger | ONSVehicleEjectionTrigger]]
 +
*[[Legacy:VitalOverdose/ONSVehicleSpeedTrap | ONSVehicleSpeedTrap]]
 +
*[[Legacy:VitalOverdose/ONSVehicleFXTagger | ONSVehicleFXTagger]]
  
 
==Discusion==
 
==Discusion==

Latest revision as of 06:09, 14 September 2011

UT2004 :: Actor >> SVehicleFactory >> ASVehicleFactory >> AllMapVehicleFactory (Package: custom)

by VitalOverdose

Overview[edit]

This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.

The Script[edit]

class AllMapVehicleFactory Extends AsVehiclefactory
Placeable;
 
// Generic function : overwriting : adding 'simulated' before function name so it works online.
simulated Function PostBeginPlay()
{
if (!Level.Game.bAllowVehicles)           
     Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value 
Super.PostBeginPlay();                // any function related code from the parent function is inserted here.
}

Related[edit]

Discusion[edit]

VitalOverdose - Credit to Tarquin for pointing out the correct way to reference the GameInfo actor.