My program doesn't have bugs. It just develops random features.
Difference between revisions of "Legacy:VitalOverdose/AllMapVehicleFactory"
From Unreal Wiki, The Unreal Engine Documentation Site
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*[[Legacy:Vehicles|Vehicles]] | *[[Legacy:Vehicles|Vehicles]] | ||
*[[Legacy:ONSVehicle|ONSVehicle]] | *[[Legacy:ONSVehicle|ONSVehicle]] | ||
− | *[[Legacy:VitalOverdose/ | + | *[[Legacy:VitalOverdose/QuickVehicleSpawner | QuickVehicleSpawner]] |
− | + | ||
*[[Legacy:VitalOverdose/ONSVehicleTeleporter | ONSVehicleTeleporter]] | *[[Legacy:VitalOverdose/ONSVehicleTeleporter | ONSVehicleTeleporter]] | ||
− | *[[Legacy:VitalOverdose/ONSVehicleFXTagger| | + | *[[Legacy:VitalOverdose/ONSVehicleBooster | ONSVehicleBooster]] |
+ | *[[Legacy:VitalOverdose/ONSVehicleEjectionTrigger | ONSVehicleEjectionTrigger]] | ||
+ | *[[Legacy:VitalOverdose/ONSVehicleSpeedTrap | ONSVehicleSpeedTrap]] | ||
+ | *[[Legacy:VitalOverdose/ONSVehicleFXTagger | ONSVehicleFXTagger]] | ||
==Discusion== | ==Discusion== |
Latest revision as of 06:09, 14 September 2011
Contents
Overview[edit]
This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.
The Script[edit]
class AllMapVehicleFactory Extends AsVehiclefactory Placeable; // Generic function : overwriting : adding 'simulated' before function name so it works online. simulated Function PostBeginPlay() { if (!Level.Game.bAllowVehicles) Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value Super.PostBeginPlay(); // any function related code from the parent function is inserted here. }
Related[edit]
- Vehicles
- ONSVehicle
- QuickVehicleSpawner
- ONSVehicleTeleporter
- ONSVehicleBooster
- ONSVehicleEjectionTrigger
- ONSVehicleSpeedTrap
- ONSVehicleFXTagger
Discusion[edit]
VitalOverdose - Credit to Tarquin for pointing out the correct way to reference the GameInfo actor.