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Difference between revisions of "Legacy:WetTexture"
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− | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} |
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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}} | ||
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; [[Legacy:Texture|Texture]] OldSourceTex (transient) : | ; [[Legacy:Texture|Texture]] OldSourceTex (transient) : | ||
; int LocalSourceBitmap (transient) : | ; int LocalSourceBitmap (transient) : | ||
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+ | [[Category:Legacy Class (UT)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] |
Latest revision as of 01:34, 23 May 2003
UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
Water amplitude used as displacement for another texture.
Properties[edit]
WaterPaint Group[edit]
- Texture SourceTexture
- The texture that should get distorted by the water effect.
UnrealScript-Only Properties[edit]
- Texture OldSourceTex (transient)
- int LocalSourceBitmap (transient)