I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "Legacy:WetTexture"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m
m
 
Line 1: Line 1:
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
+
{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
 
:
 
:
 
[[:Category:Legacy Class (UT2003)]]
 
  
 
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
 
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:BitmapMaterial|BitmapMaterial]] >> [[Legacy:Texture|Texture]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|WaterTexture]] >> WetTexture (Package: Fire)}}
Line 16: Line 14:
 
; [[Legacy:Texture|Texture]] OldSourceTex (transient) :
 
; [[Legacy:Texture|Texture]] OldSourceTex (transient) :
 
; int LocalSourceBitmap (transient) :
 
; int LocalSourceBitmap (transient) :
 +
 +
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]

Latest revision as of 01:34, 23 May 2003

UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Water amplitude used as displacement for another texture.

Properties[edit]

WaterPaint Group[edit]

Texture SourceTexture 
The texture that should get distorted by the water effect.

UnrealScript-Only Properties[edit]

Texture OldSourceTex (transient) 
int LocalSourceBitmap (transient)