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Legacy:XDomPoint

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Revision as of 12:23, 21 November 2005 by SuperApe (Talk)

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The xDomPoint is the parent class for XDomPointA and XDomPointB, which are placed in a map to make the Double Domination points.

It spawns a big floating and rotating marker that players will try to touch (turning the marker their team color) and hold from the other team.

Tips[edit]

  • The DomPoint's GameObjective -> DefenderTeamIndex value should stay at the default value of 255. (Unlike a CTF Flagbase, the DOM points are not inherently owned by a team.)
  • To help bots use a different path to the DomPoint, use at least one AssaultPath actor to guide them. (You can replace a nearby PathNode with the AssaultPath actor.) The DomPoint's Event->Tag string value should then equal the AssaultPath's ObjectiveTag value.

Properties[edit]

string ControlEvent 
This is the event triggered when a player touches the DomPoint (or 'controls' the point).
string ControlSound 
This is the sound played when a player touches the DomPoint.
string PointName 
This is the name of the DomPoint.

Related Topics[edit]