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- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.2 KB (218 words) - 16:03, 12 September 2016
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.3 KB (507 words) - 10:09, 12 October 2004
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}1 KB (190 words) - 00:44, 23 May 2003
- ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr6 KB (945 words) - 15:33, 22 January 2015
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}2 KB (239 words) - 02:08, 14 August 2006
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> AmbientSound (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (225 words) - 01:48, 23 May 2003
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Suits|Suits]] >> AsbestosSuit (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]327 B (43 words) - 13:15, 9 May 2003
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.5 KB (690 words) - 11:46, 20 February 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} ...ff by being triggered, and the cost only applies to [[Legacy:Bot (UT)|Bot (UT)]]s on the attacking team.929 B (129 words) - 15:34, 11 April 2015
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> AssaultInfo (Package: BotPack)}} ...allows for that cool little screen that appears when you press F3 during a UT match. It allows you to set up screen shots of each objective and put a sho1 KB (173 words) - 01:31, 6 December 2006
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle1 KB (169 words) - 12:47, 15 November 2009
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockAll}} ...[[Legacy:Actor (UT)/Collision|CollisionHeight]]</i> and <i>[[Legacy:Actor (UT)/Collision|CollisionRadius]]</i>3 KB (431 words) - 21:40, 28 December 2005
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (141 words) - 01:54, 18 November 2007
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (188 words) - 02:17, 27 May 2003
- {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} ...yFlags]] property overrides the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for all this brush's surfaces. This is set on brushes made with the [[Le6 KB (867 words) - 01:59, 7 April 2006
- ...hes or Actors such as meshes. Icon actors which have their [[Legacy:Actor (UT)/Advanced|Advanced]] -> bDirectional flag set such as [[Legacy:Spotlight|Sp5 KB (804 words) - 05:01, 25 May 2009
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bots (Package: UnrealShare)}} See also [[Legacy:Bot (UT)|Bot (UT)]], the corresponding base class in UT.362 B (49 words) - 10:31, 23 May 2003