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- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bot (Package: Botpack)}} ...detailed view of the bot AI see the [[Legacy:Bot Support (UT)|Bot Support (UT)]] page.4 KB (567 words) - 01:54, 7 April 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration|Decoration]]}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]270 B (34 words) - 10:50, 18 November 2007
- My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default8 KB (1,099 words) - 13:37, 13 May 2004
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockMonster (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]454 B (59 words) - 13:03, 15 September 2007
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> ChainsawMelee (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]437 B (56 words) - 03:37, 27 May 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.1 KB (159 words) - 12:01, 16 February 2008
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> CodeTrigger (Package: UnrealI)}} '''MythOpus:''' If I remember correctly, this thing was used in DM-Codex in UT. Was it not ?3 KB (469 words) - 03:05, 6 April 2003
- ...l Engine Versions|Unreal Engine versions]] up to and including [[Legacy:UT|UT]]. In [[Legacy:UT2003|UT2003]], collision is far more complex, but an actor ...der is defined by a height and a radius, set in an actor's [[Legacy:Actor (UT)/Collision|collision]] properties. It is always upright, no matter what the4 KB (683 words) - 09:30, 16 August 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}} * [[Legacy:Mapping For DOM|Mapping for DOM]] (UT)2 KB (400 words) - 14:50, 20 January 2006
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} * the secret door in UT's DM-Codex3 KB (366 words) - 17:41, 28 December 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:ThingFactory|ThingFactory]] >> CreatureFactory}} ...uld) reliably override the bNoMonsters flag so as to allow monsters within UT levels. I haven't got this to work yet...2 KB (324 words) - 21:34, 25 December 2006
- ==UT== Here are the steps for making a corona in [[Legacy:UT|UT]]:6 KB (1,023 words) - 09:58, 31 May 2016
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Cow}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> BabyCow}}1 KB (208 words) - 13:21, 10 February 2006
- ...eplicationInfo]] >> [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] >> [[Legacy:TournamentGameReplicationInfo|TournamentGameReplicationInfo] [[Category:Legacy Class (UT)|{{PAGENAME}}]]491 B (48 words) - 04:04, 27 May 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]575 B (64 words) - 09:56, 6 October 2003
- ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> ChargeLight (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]303 B (39 words) - 14:23, 20 March 2003
- ...urnament. Please add to this list. See [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for information on the properties and [[Legacy:Lighting|Lightin9 KB (968 words) - 15:21, 17 October 2009
- ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...ametype used for the CityIntro map (the intro that shows up when you start UT). From what it appears this just tweaks a few things such as making all pl581 B (77 words) - 16:57, 24 October 2003
- ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Carcass (Package: Engine)}} ; [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] PlayerOwner :1 KB (135 words) - 21:09, 13 January 2005
- * [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy (UT)]] ...page from [[Legacy:Object (UT)|Object (UT)]] or [[Legacy:Actor (UT)|Actor (UT)]]. Or use the search field on every page to directly enter a class name.3 KB (394 words) - 03:02, 23 January 2007