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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...lag ([[Legacy:Pawn (UT)|Pawn (UT)]] Scorer, [[Legacy:CTFFlag (UT)|CTFFlag (UT)]] theFlag) :
    2 KB (232 words) - 13:56, 22 May 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Cannon}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (294 words) - 16:20, 1 September 2015
  • ...uses to decide whether another actor has collided with it. In [[Legacy:UT|UT]] and prior versions of the engine, this was always a [[Legacy:Collision Cy ...[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]] – for Unreal and UT
    3 KB (386 words) - 16:04, 17 December 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> DeathMatchPlus (P ...Match gametype and at the same time the superclass of all other "playable" UT game types.
    12 KB (1,677 words) - 18:42, 3 January 2017
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decal (Package: Engine)}} ; [[Legacy:Texture (UT)|Texture (UT)]] AttachDecal(float TraceDistance, optional vector DecalDir) [simulated na
    1 KB (179 words) - 09:31, 11 January 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Dispatcher (Package: Engine)}} [[:Category:Legacy Class (UT)]]<br />[[:Category:Legacy Custom Class (UT)]]<br />[[:Category:Legacy To Do]] move the custom subclasses into sub page
    5 KB (783 words) - 21:03, 1 October 2016
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> DMMutator (Package: Botpack)}} ==Properties in UT==
    3 KB (427 words) - 19:30, 4 January 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> DistanceViewTrigger (Package: Botpack)}} The DistanceViewTrigger actor is useful for making [[Legacy:Bot (UT)|Bot (UT)]]s shoot an enemy when they see them in specific locations. They should be
    2 KB (276 words) - 20:56, 28 December 2005
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botpack) [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (319 words) - 18:30, 9 February 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> DuckingZone (Custom)}} [[Category:Legacy Custom Class (UT)|{{PAGENAME}}]]
    3 KB (414 words) - 05:30, 19 November 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}} ...as no effect anymore. (like the [[Legacy:YawTeleporter|YawTeleporter]] for UT)
    5 KB (728 words) - 16:07, 18 November 2007
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ; ClearControl ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) :
    1 KB (173 words) - 01:40, 22 June 2004
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}
    5 KB (574 words) - 15:43, 25 November 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Devilfish}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    542 B (68 words) - 15:12, 6 December 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is
    4 KB (607 words) - 21:29, 9 May 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • How to work out if an [[Legacy:Actor (UT)|Actor (UT)]] is being viewed on the local players view. In other words making an obje
    22 KB (3,439 words) - 19:17, 20 September 2004
  • ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]
    9 KB (1,057 words) - 07:54, 19 November 2007
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> ExplodingWall (Package: UnrealShare)}} ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> ExplodingWall >> BreakingGlass (Package: UnrealShare)}}
    3 KB (390 words) - 10:31, 1 January 2006

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