I don't need to test my programs. I have an error-correcting modem.
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- ...of the "fan" effect. (usually the fan itself) Then, set the gravity in the volume to an appropriate setting based on the power and facing of the fan. You can2 KB (372 words) - 01:55, 7 April 2006
- ==Adding a water volume== ...be. Place your red brush where the water should be and right click on the volume button [[Image:Legacy_volumebutton.jpeg|]] and choose '''[[Legacy:WaterVolu4 KB (709 words) - 00:25, 23 December 2007
- ...le to study or understand. When you have the entire universe packed into a volume the size of a golf ball all the rules change. There could be physical force54 KB (9,451 words) - 07:01, 16 March 2006
- ...lume around the carrier's hangar, and if there's any friendly ships in the volume, no ships will launch. Ideally I would have a big hangar with little stalls ...with projectile weapons, but maybe that's just a consequence of decreased volume of fire. I'm curious if maybe it's actually the slight "thickness" of proje177 KB (31,705 words) - 04:34, 28 May 2005
- ; float Volume ...[Legacy:Actor|Actor]] Actor, string Song, float FadeInTime, optional float Volume, optional float Radius, optional float Pitch)6 KB (808 words) - 05:15, 18 October 2004
- ; name AreaVolumeTag : Optional tag of a [[Legacy:Volume|Volume]] defining the base area around this objective. Used by the game to determ ...olume]] MyBaseVolume : Initialized with a reference to the [[Legacy:Volume|volume]] specified by the AreaVolumeTag property (see above). Used by BotNearObje14 KB (1,955 words) - 09:15, 27 December 2006
- ...in the mod. I think that is one place where I went wrong- expecting a huge volume of traffic. When a team directly bases their product on the '''Matrix''' or6 KB (1,037 words) - 10:22, 16 April 2003
- ** [[Legacy:Power Core Volume Control Mutator|Power Core Volume Control Mutator]]9 KB (1,295 words) - 20:56, 28 June 2007
- * [[Legacy:Highlander/BallReturnVolume|Highlander/BallReturnVolume]] Volume that will Return the BR ball back to its base.2 KB (309 words) - 15:16, 20 June 2003
- class BallReturnVolume extends Volume; //when the ball enters this volume it will be sent home452 B (64 words) - 10:34, 24 November 2002
- Recently ive started work on a modular volume system to be used for defining Bases / objectives / control points or whate4 KB (598 words) - 03:49, 5 August 2003
- ...ead maps that have used a Security Camera type thing, but had to install a volume that makes whatever enters it bAlwaysRelevant, so that you could monitor th51 KB (8,829 words) - 10:53, 3 May 2008
- ...couldn't you use another object just to detect damage in that area, like a volume?33 KB (4,858 words) - 01:51, 9 June 2007
- ...at is within solid space; conversely the ''Deintersect'' command keeps the volume that is in hollow space. (It's important to remember that the black "empty11 KB (1,901 words) - 13:56, 11 March 2005
- ...images I need right now are the "static mesh browser" button, and the "add volume" button. '''Tarquin:''' They're already in. See [[Legacy:Add A Volume|Add a volume]] and [[Legacy:Static Mesh Browser|Static mesh browser]] :)10 KB (1,778 words) - 07:51, 23 June 2005
- ...dius. But it would be possible to create an "IonCannonTrigger" or a custom volume which upon triggering selects an ion cannon and makes it fire at a specifie2 KB (352 words) - 21:08, 13 January 2005
- ...umes, the most "important" of the special lights with the same tag as that volume will be the source of the player shadow. If you have multiple intersecting3 KB (459 words) - 09:20, 11 January 2005
- '''Tarquin:''' For the first tutorial, I think I'll do a Volume that destroys incoming projectiles. It's fairly simple, but exposes some im24 KB (4,071 words) - 20:02, 31 January 2016
- ...2]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> InterestVolume (Package: Pos ...ialState SightReaction : Type of reaction the dude gets from being in this volume.1 KB (191 words) - 03:31, 10 October 2004
- |Toggle volume visibility in the current viewport5 KB (726 words) - 23:19, 9 June 2010