I don't need to test my programs. I have an error-correcting modem.

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  • ...of the "fan" effect. (usually the fan itself) Then, set the gravity in the volume to an appropriate setting based on the power and facing of the fan. You can
    2 KB (372 words) - 01:55, 7 April 2006
  • ==Adding a water volume== ...be. Place your red brush where the water should be and right click on the volume button [[Image:Legacy_volumebutton.jpeg|]] and choose '''[[Legacy:WaterVolu
    4 KB (709 words) - 00:25, 23 December 2007
  • ...le to study or understand. When you have the entire universe packed into a volume the size of a golf ball all the rules change. There could be physical force
    54 KB (9,451 words) - 07:01, 16 March 2006
  • ...lume around the carrier's hangar, and if there's any friendly ships in the volume, no ships will launch. Ideally I would have a big hangar with little stalls ...with projectile weapons, but maybe that's just a consequence of decreased volume of fire. I'm curious if maybe it's actually the slight "thickness" of proje
    177 KB (31,705 words) - 04:34, 28 May 2005
  • ; float Volume ...[Legacy:Actor|Actor]] Actor, string Song, float FadeInTime, optional float Volume, optional float Radius, optional float Pitch)
    6 KB (808 words) - 05:15, 18 October 2004
  • ; name AreaVolumeTag : Optional tag of a [[Legacy:Volume|Volume]] defining the base area around this objective. Used by the game to determ ...olume]] MyBaseVolume : Initialized with a reference to the [[Legacy:Volume|volume]] specified by the AreaVolumeTag property (see above). Used by BotNearObje
    14 KB (1,955 words) - 09:15, 27 December 2006
  • ...in the mod. I think that is one place where I went wrong- expecting a huge volume of traffic. When a team directly bases their product on the '''Matrix''' or
    6 KB (1,037 words) - 10:22, 16 April 2003
  • ** [[Legacy:Power Core Volume Control Mutator|Power Core Volume Control Mutator]]
    9 KB (1,295 words) - 20:56, 28 June 2007
  • * [[Legacy:Highlander/BallReturnVolume|Highlander/BallReturnVolume]] Volume that will Return the BR ball back to its base.
    2 KB (309 words) - 15:16, 20 June 2003
  • class BallReturnVolume extends Volume; //when the ball enters this volume it will be sent home
    452 B (64 words) - 10:34, 24 November 2002
  • Recently ive started work on a modular volume system to be used for defining Bases / objectives / control points or whate
    4 KB (598 words) - 03:49, 5 August 2003
  • ...ead maps that have used a Security Camera type thing, but had to install a volume that makes whatever enters it bAlwaysRelevant, so that you could monitor th
    51 KB (8,829 words) - 10:53, 3 May 2008
  • ...couldn't you use another object just to detect damage in that area, like a volume?
    33 KB (4,858 words) - 01:51, 9 June 2007
  • ...at is within solid space; conversely the ''Deintersect'' command keeps the volume that is in hollow space. (It's important to remember that the black "empty
    11 KB (1,901 words) - 13:56, 11 March 2005
  • ...images I need right now are the "static mesh browser" button, and the "add volume" button. '''Tarquin:''' They're already in. See [[Legacy:Add A Volume|Add a volume]] and [[Legacy:Static Mesh Browser|Static mesh browser]] :)
    10 KB (1,778 words) - 07:51, 23 June 2005
  • ...dius. But it would be possible to create an "IonCannonTrigger" or a custom volume which upon triggering selects an ion cannon and makes it fire at a specifie
    2 KB (352 words) - 21:08, 13 January 2005
  • ...umes, the most "important" of the special lights with the same tag as that volume will be the source of the player shadow. If you have multiple intersecting
    3 KB (459 words) - 09:20, 11 January 2005
  • '''Tarquin:''' For the first tutorial, I think I'll do a Volume that destroys incoming projectiles. It's fairly simple, but exposes some im
    24 KB (4,071 words) - 20:02, 31 January 2016
  • ...2]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> InterestVolume (Package: Pos ...ialState SightReaction : Type of reaction the dude gets from being in this volume.
    1 KB (191 words) - 03:31, 10 October 2004
  • |Toggle volume visibility in the current viewport
    5 KB (726 words) - 23:19, 9 June 2010

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