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  • ...pon <package>.<class> : This command will add the specified weapon to your inventory and select it. A list of weapon class names for use with this command is g ...> : This command will give you the specified item of inventory. A list of inventory item class names for use with this command is given below.
    5 KB (654 words) - 14:25, 4 June 2005
  • * [[Legacy:Inventory (DX)|Inventory (DX)]]
    7 KB (1,040 words) - 09:42, 25 November 2006
  • * Give things (inventory) to the player ; Transfer Object : Moves objects (inventory) from one Actor to another.
    3 KB (445 words) - 04:09, 14 February 2004
  • ; Inventory ClientinHandPending : Client temporary inhand pending, for mousewheel use. ; Inventory inHand : The current object in hand
    24 KB (2,192 words) - 19:35, 28 November 2006
  • ==Weapons and Inventory==
    8 KB (1,108 words) - 12:23, 19 August 2005
  • ...2003)] <br /> <br />Still in the works. <br /> <br />Basic Description: An inventory-driven Character Class mutator based extensively on code/tut written by Evi
    7 KB (833 words) - 03:48, 25 December 2004
  • ; var() const Name InvClassName : Class of inventory to remove/give
    4 KB (531 words) - 02:35, 10 October 2004
  • ...- carrying one grants you a special power. The runes are basically normal inventory items that can be activated (by the command 'mutate UseRune') or dropped (b | style="text-align: center" |Obliterate a target's inventory
    4 KB (544 words) - 20:39, 10 July 2005
  • {{classbox| [[Legacy:Actor (DX)|Actor (DX)]] >> [[Legacy:Inventory (DX)|Inventory (DX)]] >> [[Legacy:Weapon (DX)|Weapon (DX)]] >> DeusExWeapon}} * First of all, touching it won't get into your inventory, only Frobbing it.
    7 KB (965 words) - 06:42, 9 November 2005
  • * firing speed of weapons can easily be changed by inventory items {{classbox|[[Legacy:Inventory (UT)|Inventory (UT)]] >> [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/MultiPickupPlus]]}}
    9 KB (1,057 words) - 06:54, 19 November 2007
  • | +- [[Legacy:Inventory (UT)|Inventory (UT)]]
    5 KB (366 words) - 03:18, 17 November 2009
  • ; class<[[Legacy:Inventory (UT)|Inventory (UT)]]> FiredFrom : The weapon class this projectile is fired from. That we
    11 KB (1,442 words) - 06:56, 19 November 2007
  • ...acy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|T
    11 KB (1,481 words) - 06:56, 19 November 2007
  • ...acy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT
    3 KB (451 words) - 06:55, 19 November 2007
  • ...acy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> MultiPickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]]) ; class<[[Legacy:Inventory (UT)|Inventory (UT)]]> Item[20] : The item classes this MultiPickupBase should spawn.
    7 KB (946 words) - 07:03, 19 November 2007
  • ...UT)]]> ItemClass) : Returns, whether the specified [[Legacy:Inventory (UT)|Inventory (UT)]] class should not be removed from a [[:{{SUBJECTSPACE}}:{{BASEPAGENAM
    2 KB (295 words) - 06:55, 19 November 2007
  • ...]].ReplaceWith() function with better handling for [[Legacy:Inventory (UT)|Inventory (UT)]] classes. ...[[Legacy:Inventory (UT)|Inventory (UT)]]> ItemClass) : Returns, whether an inventory class should not be reomved from a [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Mul
    9 KB (1,141 words) - 06:56, 19 November 2007
  • ...acy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup ( ...be picked up if another item of the same class is already in the player's inventory.
    8 KB (1,136 words) - 14:11, 12 February 2008
  • ...acy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|T
    852 B (111 words) - 01:35, 28 May 2003
  • ...n's selected [[Legacy:Weapon|Weapon]] and SelectedItem ([[Legacy:Inventory|Inventory]]) '''XxDangerxX:''' I've put an exec function in an Inventory item I'm making. It works! Yay! One problem though - it will only work in t
    4 KB (593 words) - 02:29, 18 October 2008

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