The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • ; float ImpactVolume : Volume of the impact sounds
    1 KB (175 words) - 21:20, 8 April 2005
  • ...ct for Karma physics. This is not absolute mass! Rather, the ratio of mesh volume to mass. In this way, you can have two totally different meshes, but have t ...are the appropriate factor of the gravity as specified by the zone/physics volume. Negative values are possible and will cause the object to gravitate in the
    10 KB (1,708 words) - 23:45, 17 December 2006
  • ...ed [[Legacy:ChangeViewTrigger|ChangeViewTrigger]] which can be linked to a volume or other trigger to change the player's viewpoint to another camera, player
    6 KB (921 words) - 06:12, 9 November 2004
  • When you use custom scripts in your levels to make volume, capture points, whatever, the level you're working on becomes linked to th ...ay to limit whether the player can access it or not. I've tried using the volume trick I used to track player position, but that dosen't seem to be working
    22 KB (3,908 words) - 17:31, 14 February 2008
  • ...[[Legacy:ZoneInfo_(UT)|ZoneInfo_(UT)]]'s ZoneName property within a local volume. This is a sphere whose size is given by the Radius property; its [[Legacy:
    1 KB (233 words) - 17:06, 10 July 2003
  • ...3]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> LadderVolume (Package: Engin The ladder volume is a volume that allows vertical travel by a player pawn.
    989 B (136 words) - 13:32, 30 November 2005
  • ...ts points or polygons lying inside or outside that volume. (There are two volume modes, one which counts things that lie on the border as being "inside", an
    10 KB (1,662 words) - 20:26, 13 January 2005
  • ...4]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> LimitationVolume (Package: XWeapons)}} ...to specify an effect to play when one of these comes into contact with the volume. LimitationVolumes are generally used to line the bounds of an outdoor map
    1 KB (148 words) - 17:14, 16 December 2005
  • ; bool bDestroyInPainVolume : Destroy this actor if it enters a pain volume. ; PhysicsVolume PhysicsVolume : physics volume this actor is currently in.
    54 KB (7,693 words) - 04:06, 20 February 2007
  • '''ZxAnPhOrIaN:''' Maybe make an actor or volume that kills the translocator beakon when you try to teleport out, killing th ...appers to put in special zones or volumes. (Right now jails work with any volume or zone a mapper places -- [[match these tags|attaching]] them to a JBInfoJ
    92 KB (15,242 words) - 07:57, 3 December 2009
  • *** use a [[Legacy:Volume|Volume]] to delineate the arena
    2 KB (277 words) - 10:33, 10 May 2006
  • ...a|corona]] makes the flame look more realistic and gives the impression of volume.
    1 KB (237 words) - 06:14, 5 April 2011
  • ** Lower Volume on TransExplosion
    13 KB (2,053 words) - 04:27, 8 February 2004
  • ...layers visible using that method. Also, if you use zone fog (as opposed to volume fog) you're going to end up clipping players who are out of view in the "da ...r zones in UT2003. If you make distance fog by setting the fog values in a volume, it colors things based on how far they are from the camera. Anything past
    30 KB (5,402 words) - 01:47, 6 July 2010
  • ...to actually "fire" the ball into the pool. Then track the enter and exit volume events to add and remove the team's points.
    7 KB (1,205 words) - 08:23, 24 June 2006
  • ...onent up so that it's triggered (or area of effect) lie within a specified volume on the map.
    4 KB (651 words) - 23:06, 27 July 2006
  • ...tokens; if he is hit for X damage, he drops one. (If tokens land in a kill volume – eg lava – they'd have to respawn elsewhere.)
    3 KB (497 words) - 08:00, 17 November 2003
  • * A new volume could be used to define the ''ceiling'' height for these vehicles or maybe
    4 KB (700 words) - 22:11, 13 June 2003
  • This is basically a custom volume in which when you walk or enter the volume, the music changes into the
    382 B (61 words) - 21:59, 11 September 2003
  • ...obability, strike the victim or projectile. If the player is in water, the volume, zone, or actor will have a greater probability to get struck (like in real
    1,020 B (172 words) - 21:37, 3 July 2007

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