The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:AmbushPoint (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> AmbushPoint |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Ambushpoint.
Properties
lookdir
Type: Object.Vector
survivecount
Type: byte
used when picking ambushpoint
Default values
Property | Value |
---|---|
bDirectional | True |
SoundVolume | 128 |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay