My program doesn't have bugs. It just develops random features.

UE1:BioAmmo (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> BioAmmo
Package: 
BotPack
Direct subclass:
VBioAmmo
This class in other games:
UT2004, UT2003

Sludge.

Default values[edit]

Property Value
AmmoAmount 25
bCollideActors True
CollisionHeight 9.0
CollisionRadius 22.0
ItemName "Biosludge Ammo"
MaxAmmo 100
MaxDesireability 0.22
Mesh LodMesh'Botpack.BioAmmoM'
Physics PHYS_Falling
PickupMessage "You picked up the Biosludge Ammo."
PickupViewMesh LodMesh'Botpack.BioAmmoM'
UsedInWeaponSlot[8] 1

States[edit]

Init[edit]

Modifiers: auto