My program doesn't have bugs. It just develops random features.
UE1:BioAmmo (UT)
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Contents
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Sludge.
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 25 |
bCollideActors | True |
CollisionHeight | 9.0 |
CollisionRadius | 22.0 |
ItemName | "Biosludge Ammo" |
MaxAmmo | 100 |
MaxDesireability | 0.22 |
Mesh | LodMesh'Botpack.BioAmmoM' |
Physics | PHYS_Falling |
PickupMessage | "You picked up the Biosludge Ammo." |
PickupViewMesh | LodMesh'Botpack.BioAmmoM' |
UsedInWeaponSlot[8] | 1 |
States[edit]
Init[edit]
Modifiers: auto