Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:BioGlob (UT)

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UT Object >> Actor >> Projectile >> UT_BioGel >> BioGlob
Package: 
BotPack
This class in other games:
UT2003, UT2004

BioGlob

Properties[edit]

NumSplash[edit]

Type: int


SpawnPoint[edit]

Type: Object.Vector


Default values[edit]

Property Value
Damage 75.0
MomentumTransfer 30000
Speed 700.0

Instance functions[edit]

SpawnSplash[edit]

function SpawnSplash ()


States[edit]

Flying[edit]

Inherits from: UT_BioGel.Flying

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: UT_BioGel.Flying.HitWall


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: UT_BioGel.Flying.ProcessTouch


OnSurface[edit]

OnSurface.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


OnSurface.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: UT_BioGel.OnSurface.ProcessTouch