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UE2:BioGlob (UT2004)

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UT2004 Object >> Actor >> Projectile >> BioGlob
Package: 
XWeapons
Direct subclass:
ClassicBioGlob
This class in other games:
UT, UT2003

null

Properties[edit]

Property group 'BioGlob'[edit]

BaseDamage[edit]

Type: int


Default value: 20

bMergeGlobs[edit]

Type: bool


Default value: True

DripTime[edit]

Type: float


Default value: 1.8

ExplodeSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.BioRifle.BioRifleGoo1'

GloblingSpeed[edit]

Type: float


Default value: 200.0

MaxGoopLevel[edit]

Type: int


Default value: 5

RestTime[edit]

Type: float


Default value: 2.25

TouchDetonationDelay[edit]

Type: float

gives player a split second to jump to gain extra momentum from blast

Default value: 0.15

Internal variables[edit]

bCheckedSurface[edit]

Type: bool


bDrip[edit]

Type: bool


bOnMover[edit]

Type: bool


Fear[edit]

Type: AvoidMarker


GoopLevel[edit]

Type: int


Default value: 1

GoopVolume[edit]

Type: float


Default value: 1.0

Rand3[edit]

Type: int


SurfaceNormal[edit]

Type: Object.Vector


Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 80
bDynamicLight True
bNetTemporary False
bOnlyDirtyReplication True
bSwitchToZeroCollision True
bUseCollisionStaticMesh True
CollisionHeight 2.0
CollisionRadius 2.0
Damage 19.0
DamageRadius 120.0
DrawScale 1.2
ImpactSound Sound'WeaponSounds.BioRifle.BioRifleGoo2'
LifeSpan 20.0
LightBrightness 190.0
LightEffect LE_QuadraticNonIncidence
LightHue 82
LightRadius 0.6
LightSaturation 10
LightType LT_Steady
MaxEffectDistance 7000.0
Mesh Mesh'XWeapons_rc.GoopMesh'
MomentumTransfer 40000.0
MyDamageType Class'XWeapons.DamTypeBioGlob'
Physics PHYS_Falling
Skins[0] FinalBlend'GoopFB'
SoundRadius 100.0
SoundVolume 255
Speed 2000.0
TossZ 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

AdjustSpeed[edit]

function AdjustSpeed ()


BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


MergeWithGlob[edit]

simulated function MergeWithGlob (int AdditionalGoopLevel)


SetGoopLevel[edit]

simulated function SetGoopLevel (int NewGoopLevel)


SplashGlobs[edit]

singular function SplashGlobs (int NumGloblings)


States[edit]

Flying[edit]

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


OnGround[edit]

OnGround.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


OnGround.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


OnGround.TakeDamage[edit]

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage (global)


OnGround.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


OnGround.MergeWithGlob[edit]

simulated function MergeWithGlob (int AdditionalGoopLevel)

Overrides: MergeWithGlob (global)


OnGround.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


Shriveling[edit]

Shriveling.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


Shriveling.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Shriveling.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)