UE1:UT_BioGel (UT)

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UT Object >> Actor >> Projectile >> UT_BioGel
Package:
BotPack
Direct subclasses:
BioGlob, BioSplash

ut_BioGel.

Properties

BaseOffset

Type: float


bCheckedSurface

Type: bool


bOnGround

Type: bool


MyFear

Type: BioFear


numBio

Type: int


Default value: 9

SurfaceNormal

Type: Object.Vector


wallTime

Type: float


Default values

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

SetWall

simulated function SetWall (Object.Vector HitNormal, Actor Wall)


States

Exploding

Ignores: TakeDamage, Touch

Exploding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Timer

event Timer ()

Overrides: Timer (global)


Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


OnSurface

OnSurface.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


OnSurface.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


OnSurface.Timer

event Timer ()

Overrides: Timer (global)


OnSurface.CheckSurface

simulated function CheckSurface ()


OnSurface.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)