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UE1:UT_BioGel (UT)

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UT Object >> Actor >> Projectile >> UT_BioGel
Package: 
BotPack
Direct subclasses:
BioGlob, BioSplash

ut_BioGel.

Properties[edit]

BaseOffset[edit]

Type: float


bCheckedSurface[edit]

Type: bool


bOnGround[edit]

Type: bool


MyFear[edit]

Type: BioFear


numBio[edit]

Type: int


Default value: 9

SurfaceNormal[edit]

Type: Object.Vector


wallTime[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 255
AnimSequence 'Flying'
bBounce True
bMeshEnviroMap True
bNetTemporary False
bProjTarget True
bUnlit True
Buoyancy 170.0
CollisionHeight 2.0
CollisionRadius 2.0
Damage 20.0
DrawScale 2.0
ImpactSound Sound'Botpack.BioRifle.GelHit'
LifeSpan 12.0
LightBrightness 100
LightEffect LE_NonIncidence
LightHue 91
LightRadius 3
LightType LT_Steady
MaxSpeed 1500.0
Mesh LodMesh'Botpack.BioGelm'
MiscSound Sound'UnrealShare.General.Explg02'
MomentumTransfer 20000
MyDamageType 'Corroded'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 840.0
Style STY_Translucent
Texture Texture'Botpack.Jgreen'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

SetWall[edit]

simulated function SetWall (Object.Vector HitNormal, Actor Wall)


States[edit]

Exploding[edit]

Ignores: TakeDamage, Touch

Exploding.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Timer[edit]

event Timer ()

Overrides: Timer (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


OnSurface[edit]

OnSurface.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


OnSurface.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


OnSurface.Timer[edit]

event Timer ()

Overrides: Timer (global)


OnSurface.CheckSurface[edit]

simulated function CheckSurface ()


OnSurface.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)