Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_BioGel (UT)
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Object >> Actor >> Projectile >> UT_BioGel |
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ut_BioGel.
Properties[edit]
BaseOffset[edit]
Type: float
bCheckedSurface[edit]
Type: bool
bOnGround[edit]
Type: bool
MyFear[edit]
Type: BioFear
numBio[edit]
Type: int
Default value: 9
SurfaceNormal[edit]
Type: Object.Vector
wallTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
AnimSequence | 'Flying' |
bBounce | True |
bMeshEnviroMap | True |
bNetTemporary | False |
bProjTarget | True |
bUnlit | True |
Buoyancy | 170.0 |
CollisionHeight | 2.0 |
CollisionRadius | 2.0 |
Damage | 20.0 |
DrawScale | 2.0 |
ImpactSound | Sound'Botpack.BioRifle.GelHit' |
LifeSpan | 12.0 |
LightBrightness | 100 |
LightEffect | LE_NonIncidence |
LightHue | 91 |
LightRadius | 3 |
LightType | LT_Steady |
MaxSpeed | 1500.0 |
Mesh | LodMesh'Botpack.BioGelm' |
MiscSound | Sound'UnrealShare.General.Explg02' |
MomentumTransfer | 20000 |
MyDamageType | 'Corroded' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Speed | 840.0 |
Style | STY_Translucent |
Texture | Texture'Botpack.Jgreen' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
SetWall[edit]
simulated function SetWall (Object.Vector HitNormal, Actor Wall)
States[edit]
Exploding[edit]
Exploding.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.Timer[edit]
event Timer ()
Overrides: Timer (global)
Flying.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
OnSurface[edit]
OnSurface.AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
OnSurface.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
OnSurface.Timer[edit]
event Timer ()
Overrides: Timer (global)
OnSurface.CheckSurface[edit]
simulated function CheckSurface ()
OnSurface.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)