Gah - a solution with more questions. – EntropicLqd
UE1:Brute (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Brute |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AttitudeToCreature
- 2.2.2 CanFireAtEnemy
- 2.2.3 GoBerserk
- 2.2.4 GutShotTarget
- 2.2.5 PlayBigDeath
- 2.2.6 PlayChallenge
- 2.2.7 PlayGutDeath
- 2.2.8 PlayHeadDeath
- 2.2.9 PlayLeftDeath
- 2.2.10 PlayMeleeAttack
- 2.2.11 PlayMovingAttack
- 2.2.12 PlayPatrolStop
- 2.2.13 PlayRangedAttack
- 2.2.14 PlayRightDeath
- 2.2.15 PlayRunning
- 2.2.16 PlayThreatening
- 2.2.17 PlayTurning
- 2.2.18 PlayVictoryDance
- 2.2.19 PlayWaiting
- 2.2.20 PlayWaitingAmbush
- 2.2.21 PlayWalking
- 2.2.22 SpawnLeftShot
- 2.2.23 SpawnRightShot
- 2.2.24 Step
- 2.2.25 TweenToFighter
- 2.2.26 TweenToPatrolStop
- 2.2.27 TweenToRunning
- 2.2.28 TweenToWaiting
- 2.2.29 TweenToWalking
- 2.2.30 WhipDamageTarget
- 3 States
- Package:
- UnrealShare
- Direct subclasses:
- Behemoth, LesserBrute
- This class in other games:
- RTNP, UT, UT2003, UT2004
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Brute.
Properties[edit]
Property group 'Brute'[edit]
bTurret[edit]
Type: bool
WhipDamage[edit]
Type: byte
Basic damage done by pistol-whip.
Default value: 20
Property group 'Sounds'[edit]
Die2[edit]
Type: Sound
Default value: Sound'UnrealShare.Brute.death2br'
Footstep[edit]
Type: Sound
Default value: Sound'UnrealShare.Brute.walk1br'
Footstep2[edit]
Type: Sound
Default value: Sound'UnrealShare.Brute.walk2br'
GutShot[edit]
Type: Sound
PistolHit[edit]
Type: Sound
Default value: Sound'UnrealShare.Brute.pstlhit1br'
PistolWhip[edit]
Type: Sound
Default value: Sound'UnrealShare.Brute.pwhip1br'
Internal variables[edit]
bBerserk[edit]
Type: bool
bLongBerserk[edit]
Type: bool
Default values[edit]
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
AttitudeToCreature[edit]
Overrides: ScriptedPawn.AttitudeToCreature
CanFireAtEnemy[edit]
Overrides: ScriptedPawn.CanFireAtEnemy
GoBerserk[edit]
GutShotTarget[edit]
PlayBigDeath[edit]
Overrides: Pawn.PlayBigDeath
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayGutDeath[edit]
Overrides: Pawn.PlayGutDeath
PlayHeadDeath[edit]
Overrides: Pawn.PlayHeadDeath
PlayLeftDeath[edit]
Overrides: Pawn.PlayLeftDeath
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRightDeath[edit]
Overrides: Pawn.PlayRightDeath
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
SpawnLeftShot[edit]
SpawnRightShot[edit]
Step[edit]
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
WhipDamageTarget[edit]
States[edit]
Attacking[edit]
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
Attacking.ChooseAttackMode[edit]
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
Charging[edit]
Inherits from: ScriptedPawn.Charging
Charging.AnimEnd[edit]
Overrides: ScriptedPawn.Charging.AnimEnd
Charging.BeginState[edit]
Overrides: ScriptedPawn.Charging.BeginState
Charging.EndState[edit]
Overrides: ScriptedPawn.Charging.EndState
Charging.Timer[edit]
Overrides: ScriptedPawn.Charging.Timer
RangedAttack[edit]
Inherits from: ScriptedPawn.RangedAttack
Ignores: Bump, HearNoise, SeePlayer
RangedAttack.TweenToFighter[edit]
Overrides: TweenToFighter (global)