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UE2:Brute (UT2003)
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Brute.
Properties[edit]
Property group 'Sounds'[edit]
Footstep[edit]
Type: Sound
Array size: 2
Default value, index 0: walk1br
Default value, index 1: walk2br
Internal variables[edit]
bLeftShot[edit]
Type: bool
MeleeAttack[edit]
Type: name
Array size: 4
Default value, index 0: 'PistolWhip'
Default value, index 1: 'Punch'
Default value, index 2: 'PistolWhip'
Default value, index 3: 'Punch'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmunitionClass | Class'SkaarjPack.BruteAmmo' | ||||||||
bCanDodge | False | ||||||||
bCanStrafe | False | ||||||||
Buoyancy | 390.0 | ||||||||
ChallengeSound[0] | yell1br | ||||||||
ChallengeSound[1] | injur2br | ||||||||
ChallengeSound[2] | nearby2br | ||||||||
ChallengeSound[3] | yell2br | ||||||||
CollisionHeight | 52.0 | ||||||||
CollisionRadius | 47.0 | ||||||||
DeathSound[0] | death1k | ||||||||
DeathSound[1] | death2k | ||||||||
DeathSound[2] | death1k | ||||||||
DeathSound[3] | death2k | ||||||||
FireSound | Sound'WeaponSounds.RocketLauncherFire' | ||||||||
GroundSpeed | 150.0 | ||||||||
Health | 220 | ||||||||
HitSound[0] | injur1br | ||||||||
HitSound[1] | injur2br | ||||||||
HitSound[2] | injur1br | ||||||||
HitSound[3] | injur2br | ||||||||
IdleSwimAnim | 'WalkF' | ||||||||
IdleWeaponAnim | 'CockGun' | ||||||||
JumpZ | 100.0 | ||||||||
Mass | 400.0 | ||||||||
MeleeRange | 80.0 | ||||||||
Mesh | Brute1 | ||||||||
MovementAnims[0] | 'WalkF' | ||||||||
MovementAnims[1] | 'WalkF' | ||||||||
MovementAnims[2] | 'WalkF' | ||||||||
MovementAnims[3] | 'WalkF' | ||||||||
RotationRate |
|
||||||||
ScoringValue | 5 | ||||||||
Skins[0] | jbrute1 | ||||||||
Skins[1] | RedShell | ||||||||
SwimAnims[0] | 'WalkF' | ||||||||
SwimAnims[1] | 'WalkF' | ||||||||
SwimAnims[2] | 'WalkF' | ||||||||
SwimAnims[3] | 'WalkF' | ||||||||
TransientSoundRadius | 800.0 | ||||||||
TransientSoundVolume | 0.7 | ||||||||
WalkAnims[1] | 'WalkF' | ||||||||
WalkAnims[2] | 'WalkF' | ||||||||
WalkAnims[3] | 'WalkF' | ||||||||
WaterSpeed | 100.0 |
Instance functions[edit]
GetFireStart[edit]
Overrides: Monster.GetFireStart
PlayTakeHit[edit]
Overrides: Monster.PlayTakeHit
PlayVictory[edit]
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack[edit]
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SpawnLeftShot[edit]
function SpawnLeftShot ()
SpawnRightShot[edit]
function SpawnRightShot ()
Step[edit]
function Step ()
WhipDamageTarget[edit]
function WhipDamageTarget ()