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UE2:Brute (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Brute
Package: 
SkaarjPack
Direct subclass:
Behemoth
This class in other games:
RTNP, U1, UT, UT2004

Brute.

Properties[edit]

Property group 'Sounds'[edit]

Footstep[edit]

Type: Sound

Array size: 2


Default value, index 0: walk1br

Default value, index 1: walk2br

Internal variables[edit]

bLeftShot[edit]

Type: bool


MeleeAttack[edit]

Type: name

Array size: 4


Default value, index 0: 'PistolWhip'

Default value, index 1: 'Punch'

Default value, index 2: 'PistolWhip'

Default value, index 3: 'Punch'

Default values[edit]

Property Value
AmmunitionClass Class'SkaarjPack.BruteAmmo'
bCanDodge False
bCanStrafe False
Buoyancy 390.0
ChallengeSound[0] yell1br
ChallengeSound[1] injur2br
ChallengeSound[2] nearby2br
ChallengeSound[3] yell2br
CollisionHeight 52.0
CollisionRadius 47.0
DeathSound[0] death1k
DeathSound[1] death2k
DeathSound[2] death1k
DeathSound[3] death2k
FireSound Sound'WeaponSounds.RocketLauncherFire'
GroundSpeed 150.0
Health 220
HitSound[0] injur1br
HitSound[1] injur2br
HitSound[2] injur1br
HitSound[3] injur2br
IdleSwimAnim 'WalkF'
IdleWeaponAnim 'CockGun'
JumpZ 100.0
Mass 400.0
MeleeRange 80.0
Mesh Brute1
MovementAnims[0] 'WalkF'
MovementAnims[1] 'WalkF'
MovementAnims[2] 'WalkF'
MovementAnims[3] 'WalkF'
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 45000
ScoringValue 5
Skins[0] jbrute1
Skins[1] RedShell
SwimAnims[0] 'WalkF'
SwimAnims[1] 'WalkF'
SwimAnims[2] 'WalkF'
SwimAnims[3] 'WalkF'
TransientSoundRadius 800.0
TransientSoundVolume 0.7
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'
WaterSpeed 100.0

Instance functions[edit]

GetFireStart[edit]

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayTakeHit[edit]

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Monster.PlayTakeHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SpawnLeftShot[edit]

function SpawnLeftShot ()


SpawnRightShot[edit]

function SpawnRightShot ()


Step[edit]

function Step ()


WhipDamageTarget[edit]

function WhipDamageTarget ()