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UE1:CTFMessage2 (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CTFMessage2
Package: 
BotPack

null

Properties[edit]

EnemyHasFlagString[edit]

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
R 255

YellowColor[edit]

Type: Object.Color


Default value:

Member Value
G 255
R 255

YouHaveFlagString[edit]

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values[edit]

Property Value
bCenter True
bFadeMessage True
bIsConsoleMessage False
bIsSpecial True
DrawColor
Member Value
G 128
R 0
FontSize 1
Lifetime 1
YPos 196.0

Static functions[edit]

GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessagePlus.GetColor


GetOffset[edit]

static function float GetOffset (int Switch, float YL, float ClipY)

Overrides: LocalMessagePlus.GetOffset


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString