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UE1:CTFMessage2 (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CTFMessage2 |
- Package:
- BotPack
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Properties[edit]
EnemyHasFlagString[edit]
Type: string
Modifiers: localized
Default value: "The enemy has your flag, recover it!"
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
YellowColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
R | 255 |
YouHaveFlagString[edit]
Type: string
Modifiers: localized
Default value: "You have the flag, return to base!"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCenter | True | ||||||
bFadeMessage | True | ||||||
bIsConsoleMessage | False | ||||||
bIsSpecial | True | ||||||
DrawColor |
|
||||||
FontSize | 1 | ||||||
Lifetime | 1 | ||||||
YPos | 196.0 |
Static functions[edit]
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessagePlus.GetColor
GetOffset[edit]
Overrides: LocalMessagePlus.GetOffset
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString