UE1:CTFMessage2 (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CTFMessage2
Package:
BotPack

null

Properties

EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor

Type: Object.Color


Default value:

Member Value
R 255

YellowColor

Type: Object.Color


Default value:

Member Value
G 255
R 255

YouHaveFlagString

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values

Property Value
bCenter True
bFadeMessage True
bIsConsoleMessage False
bIsSpecial True
DrawColor
Member Value
G 128
R 0
FontSize 1
Lifetime 1
YPos 196.0

Static functions

GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessagePlus.GetColor


GetOffset

static function float GetOffset (int Switch, float YL, float ClipY)

Overrides: LocalMessagePlus.GetOffset


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString