My program doesn't have bugs. It just develops random features.

UE1:Chest (UT)

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UT Object >> Actor >> Decoration >> Chest
Package: 
UnrealShare
This class in other games:
RTNP, U1

Chest.

Properties

Property group 'Chest'

FragChunks

Type: int


Default value: 10

Fragsize

Type: float


Default value: 1.2

Health

Type: int


Default value: 10

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 12.0
CollisionRadius 28.0
DrawType DT_Mesh
Mass 10.0
Mesh LodMesh'UnrealShare.ChestM'
NetPriority 0.5

States

Still

Modifiers: auto

Still.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Still.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)