Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CloakMatch (RTNP)
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Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> DeathMatchGame >> CloakMatch |
Contents
- Package:
- UPak
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CloakGame.
Properties[edit]
Property group 'CloakMatch'[edit]
bTerranWeaponsOnly[edit]
Type: bool
Default value: True
SuicidePenalty[edit]
Type: int
Default value: 5
Internal variables[edit]
BotCount[edit]
Type: int
CloakedPawn[edit]
Type: Pawn
Updater[edit]
Type: EnemyUpdater
Default values[edit]
Property | Value |
---|---|
GameMenuType | Class'UPak.UPakGameOptionsMenu' |
GameName | "CloakMatch" |
HUDType | Class'UPak.UPakHUD' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: DeathMatchGame.PostBeginPlay
Other instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
Overrides: GameInfo.AddDefaultInventory
AdjustBotEnemy[edit]
function AdjustBotEnemy ()
AdjustHUDS[edit]
function AdjustHUDS ()
CloakNewPawn[edit]
function CloakNewPawn (Pawn newCloakedPawn)
DestroyCloaks[edit]
function DestroyCloaks ()
Killed[edit]
Overrides: DeathMatchGame.Killed
TerranWeaponSetup[edit]
function TerranWeaponSetup ()