Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CloakMatch (RTNP)
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Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> DeathMatchGame >> CloakMatch |
Contents
- Package:
- UPak
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CloakGame.
Properties
Property group 'CloakMatch'
bTerranWeaponsOnly
Type: bool
Default value: True
SuicidePenalty
Type: int
Default value: 5
Internal variables
BotCount
Type: int
CloakedPawn
Type: Pawn
Updater
Type: EnemyUpdater
Default values
Property | Value |
---|---|
GameMenuType | Class'UPak.UPakGameOptionsMenu' |
GameName | "CloakMatch" |
HUDType | Class'UPak.UPakHUD' |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: DeathMatchGame.PostBeginPlay
Other instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
Overrides: GameInfo.AddDefaultInventory
AdjustBotEnemy
function AdjustBotEnemy ()
AdjustHUDS
function AdjustHUDS ()
CloakNewPawn
function CloakNewPawn (Pawn newCloakedPawn)
DestroyCloaks
function DestroyCloaks ()
Killed
Overrides: DeathMatchGame.Killed
TerranWeaponSetup
function TerranWeaponSetup ()