Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:CloakMatch (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> DeathMatchGame >> CloakMatch
Package: 
UPak

CloakGame.

Properties

Property group 'CloakMatch'

bTerranWeaponsOnly

Type: bool


Default value: True

SuicidePenalty

Type: int


Default value: 5

Internal variables

BotCount

Type: int


CloakedPawn

Type: Pawn


Updater

Type: EnemyUpdater


Default values

Property Value
GameMenuType Class'UPak.UPakGameOptionsMenu'
GameName "CloakMatch"
HUDType Class'UPak.UPakHUD'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: DeathMatchGame.PostBeginPlay


Other instance functions

AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


AdjustBotEnemy

function AdjustBotEnemy ()


AdjustHUDS

function AdjustHUDS ()


CloakNewPawn

function CloakNewPawn (Pawn newCloakedPawn)


DestroyCloaks

function DestroyCloaks ()


Killed

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: DeathMatchGame.Killed


TerranWeaponSetup

function TerranWeaponSetup ()