Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Commander (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> Commander
Package: 
BotPack

Commander - a spectator who controls a team

Properties

bChaseCam

Type: bool


Default value: True

Default values

Property Value
AirSpeed 600.0
AttitudeToPlayer ATTITUDE_Friendly
bBlockActors False
bBlockPlayers False
bCollideActors False
bCollideWorld False
bHidden True
bIsMultiSkinned False
bProjTarget False
DrawType DT_None
MenuName "Commander"
PlayerReStartState 'CheatFlying'
Visibility 0

Functions

Static functions

GetMultiSkin

static function GetMultiSkin (Actor SkinActor, out string SkinName, out string FaceName)

Overrides: TournamentPlayer.GetMultiSkin


SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: TournamentPlayer.SetMultiSkin


Exec functions

ActivateItem

exec function ActivateItem ()

Overrides: PlayerPawn.ActivateItem


AltFire

exec function AltFire (optional float F)

Overrides: PlayerPawn.AltFire


BehindView

exec function BehindView (bool B)

Overrides: PlayerPawn.BehindView


CallForHelp

exec function CallForHelp ()

Overrides: PlayerPawn.CallForHelp


Fire

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire


Fly

exec function Fly ()

Overrides: PlayerPawn.Fly


Grab

exec function Grab ()

Overrides: PlayerPawn.Grab


Loaded

exec function Loaded ()

Overrides: TournamentPlayer.Loaded


NextItem

exec function NextItem ()

Overrides: Pawn.NextItem


PrevItem

exec function PrevItem ()

Overrides: PlayerPawn.PrevItem


RestartLevel

exec function RestartLevel ()

Overrides: PlayerPawn.RestartLevel


Suicide

exec function Suicide ()

Overrides: PlayerPawn.Suicide


SwitchWeapon

exec function SwitchWeapon (byte F)

Overrides: PlayerPawn.SwitchWeapon


Taunt

exec function Taunt (name Sequence)

Overrides: PlayerPawn.Taunt


ThrowWeapon

exec function ThrowWeapon ()

Overrides: PlayerPawn.ThrowWeapon


Walk

exec function Walk ()

Overrides: PlayerPawn.Walk


Events

FootZoneChange

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


HeadZoneChange

event HeadZoneChange (ZoneInfo newHeadZone)

Overrides: Pawn.HeadZoneChange


PlayerTimeOut

event PlayerTimeOut ()

Overrides: PlayerPawn.PlayerTimeOut


Possess

event Possess ()

Overrides: TournamentPlayer.Possess


PostBeginPlay

event PostBeginPlay ()

Overrides: TournamentPlayer.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


Other instance functions

See Commander instance functions.

States

CheatFlying

Inherits from: PlayerPawn.CheatFlying

Ignores: Bump, HearNoise, SeePlayer, TakeDamage

CheatFlying.BeginState

event BeginState ()

Overrides: PlayerPawn.CheatFlying.BeginState


PlayerWaiting

Inherits from: PlayerPawn.PlayerWaiting

Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange

PlayerWaiting.EndState

event EndState ()

Overrides: PlayerPawn.PlayerWaiting.EndState