Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Commander (UT)
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> Commander |
- Package:
- BotPack
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Commander - a spectator who controls a team
Properties
bChaseCam
Type: bool
Default value: True
Default values
Property | Value |
---|---|
AirSpeed | 600.0 |
AttitudeToPlayer | ATTITUDE_Friendly |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bHidden | True |
bIsMultiSkinned | False |
bProjTarget | False |
DrawType | DT_None |
MenuName | "Commander" |
PlayerReStartState | 'CheatFlying' |
Visibility | 0 |
Functions
Static functions
GetMultiSkin
Overrides: TournamentPlayer.GetMultiSkin
SetMultiSkin
Overrides: TournamentPlayer.SetMultiSkin
Exec functions
ActivateItem
Overrides: PlayerPawn.ActivateItem
AltFire
Overrides: PlayerPawn.AltFire
BehindView
Overrides: PlayerPawn.BehindView
CallForHelp
Overrides: PlayerPawn.CallForHelp
Fire
Overrides: PlayerPawn.Fire
Fly
Overrides: PlayerPawn.Fly
Grab
Overrides: PlayerPawn.Grab
Loaded
Overrides: TournamentPlayer.Loaded
NextItem
Overrides: Pawn.NextItem
PrevItem
Overrides: PlayerPawn.PrevItem
RestartLevel
Overrides: PlayerPawn.RestartLevel
Suicide
Overrides: PlayerPawn.Suicide
SwitchWeapon
Overrides: PlayerPawn.SwitchWeapon
Taunt
Overrides: PlayerPawn.Taunt
ThrowWeapon
Overrides: PlayerPawn.ThrowWeapon
Walk
Overrides: PlayerPawn.Walk
Events
FootZoneChange
Overrides: Pawn.FootZoneChange
HeadZoneChange
Overrides: Pawn.HeadZoneChange
PlayerTimeOut
Overrides: PlayerPawn.PlayerTimeOut
Possess
Overrides: TournamentPlayer.Possess
PostBeginPlay
Overrides: TournamentPlayer.PostBeginPlay
TakeDamage
Overrides: Pawn.TakeDamage
Other instance functions
See Commander instance functions.
States
CheatFlying
Inherits from: PlayerPawn.CheatFlying
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
CheatFlying.BeginState
Overrides: PlayerPawn.CheatFlying.BeginState
PlayerWaiting
Inherits from: PlayerPawn.PlayerWaiting
Ignores: Bump, Died, FootZoneChange, HearNoise, SeePlayer, TakeDamage, ZoneChange
PlayerWaiting.EndState
Overrides: PlayerPawn.PlayerWaiting.EndState