Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ControlPointMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CriticalEventLowPlus >> ControlPointMessage |
- Package:
- BotPack
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OptionalObject is a ControlPoint
Properties[edit]
Property group 'ControlPointMessage'[edit]
ControlledBy[edit]
Type: string
Modifiers: localized
Default value: "now controlled by"
ControlPointStr[edit]
Type: string
Modifiers: localized
Default value: "Control Point"
ControlTrailer[edit]
Type: string
Modifiers: localized
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString