I'm a doctor, not a mechanic
UE1:Dampener (UT)
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Dampener.
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.dampndea' |
AmbientGlow | 69 |
bActivatable | True |
bAutoActivate | True |
bDisplayableInv | True |
Charge | 200 |
CollisionHeight | 10.0 |
CollisionRadius | 15.0 |
DeActivateSound | Sound'UnrealI.Pickups.DampSnd' |
ExpireMessage | "Acoustic dampener has run out." |
Icon | Texture'UnrealI.Icons.I_Dampener' |
Mesh | LodMesh'UnrealI.DampenerM' |
PickupMessage | "You got the Acoustic Dampener" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.DampenerM' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
States[edit]
Activated[edit]
Activated.EndState[edit]
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)