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UE1:DeathMatchMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> DeathMatchMessage
Package: 
BotPack

Messages common to DeathMatchPlus derivatives.

Switch 0: OverTime

Switch 1: Entered game. RelatedPRI_1 is the player.

Switch 2: Name change. RelatedPRI_1 is the player.

Switch 3: Team change. RelatedPRI_1 is the player. OptionalObject is a TeamInfo.

Switch 4: Left game. RelatedPRI_1 is the player.

Properties[edit]

GlobalNameChange[edit]

Type: string

Modifiers: localized


Default value: "changed name to"

NewTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer[edit]

Type: string

Modifiers: localized


OvertimeMessage[edit]

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString