Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:DeathMatchMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> DeathMatchMessage |
- Package:
- BotPack
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Messages common to DeathMatchPlus derivatives.
Switch 0: OverTime
Switch 1: Entered game. RelatedPRI_1 is the player.
Switch 2: Name change. RelatedPRI_1 is the player.
Switch 3: Team change. RelatedPRI_1 is the player. OptionalObject is a TeamInfo.
Switch 4: Left game. RelatedPRI_1 is the player.
Properties
GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer
Type: string
Modifiers: localized
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
Static functions
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString