Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:DeathWave (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
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Properties[edit]
bLaughingPain[edit]
Type: bool
ICount[edit]
Type: int
OldShockDistance[edit]
Type: float
ShockSize[edit]
Type: float
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 254 | ||||
bAlwaysRelevant | True | ||||
bFixedRotationDir | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawType | DT_Mesh | ||||
LifeSpan | 2.0 | ||||
Mesh | Mesh'Relics.RelicSkull' | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
||||
Style | STY_Translucent |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()