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UE1:DeathWave (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
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Properties
bLaughingPain
Type: bool
ICount
Type: int
OldShockDistance
Type: float
ShockSize
Type: float
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 254 | ||||
bAlwaysRelevant | True | ||||
bFixedRotationDir | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawType | DT_Mesh | ||||
LifeSpan | 2.0 | ||||
Mesh | Mesh'Relics.RelicSkull' | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
||||
Style | STY_Translucent |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
SpawnEffects
simulated function SpawnEffects ()