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UE1:DecapitationMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DecapitationMessage |
- Package:
- BotPack
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Properties[edit]
Property group 'Messages'[edit]
DecapitationString[edit]
Type: string
Modifiers: localized
Default value: "Head Shot!!"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCenter | True | ||||||
bFadeMessage | True | ||||||
bIsSpecial | True | ||||||
bIsUnique | True | ||||||
DrawColor |
|
||||||
FontSize | 1 | ||||||
YPos | 196.0 |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetOffset[edit]
Overrides: LocalMessagePlus.GetOffset
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString