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UE1:DecapitationMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DecapitationMessage
Package: 
BotPack

null

Properties[edit]

Property group 'Messages'[edit]

DecapitationString[edit]

Type: string

Modifiers: localized


Default value: "Head Shot!!"

Default values[edit]

Property Value
bCenter True
bFadeMessage True
bIsSpecial True
bIsUnique True
DrawColor
Member Value
B 0
G 0
FontSize 1
YPos 196.0

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetOffset[edit]

static function float GetOffset (int Switch, float YL, float ClipY)

Overrides: LocalMessagePlus.GetOffset


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString