Cogito, ergo sum
UE1:DecapitationMessage (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DecapitationMessage |
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'Messages'
DecapitationString
Type: string
Modifiers: localized
Default value: "Head Shot!!"
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCenter | True | ||||||
bFadeMessage | True | ||||||
bIsSpecial | True | ||||||
bIsUnique | True | ||||||
DrawColor |
|
||||||
FontSize | 1 | ||||||
YPos | 196.0 |
Static functions
ClientReceive
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetOffset
Overrides: LocalMessagePlus.GetOffset
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString