Cogito, ergo sum

UE1:DecapitationMessage (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> DecapitationMessage
Package: 
BotPack

null

Properties

Property group 'Messages'

DecapitationString

Type: string

Modifiers: localized


Default value: "Head Shot!!"

Default values

Property Value
bCenter True
bFadeMessage True
bIsSpecial True
bIsUnique True
DrawColor
Member Value
B 0
G 0
FontSize 1
YPos 196.0

Static functions

ClientReceive

static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetOffset

static function float GetOffset (int Switch, float YL, float ClipY)

Overrides: LocalMessagePlus.GetOffset


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString