I'm a doctor, not a mechanic

UE1:DemoRecSpectator (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> DemoRecSpectator
Package: 
Engine
This class in other games:
U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Functions

Events

ClientMessage

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


PostBeginPlay

event PostBeginPlay ()

Overrides: Spectator.PostBeginPlay


TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)

Overrides: PlayerPawn.TeamMessage


Other instance functions

ClientPlaySound

function ClientPlaySound (Sound ASound)

Overrides: PlayerPawn.ClientPlaySound


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


RepClientMessage

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


RepClientPlaySound

simulated function RepClientPlaySound (Sound ASound)


RepClientVoiceMessage

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


RepTeamMessage

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)