Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ElevatorMover (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Brush >> Mover >> ElevatorMover
Package: 
UnrealI
This class in other games:
RTNP, UT, U2XMP

ElevatorMover.

Properties[edit]

bMoveKey[edit]

Type: bool


LastKeyNum[edit]

Type: int


MoveDirection[edit]

Type: int


MoveTimeInterval[edit]

Type: float


NextKeyNum[edit]

Type: int


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions[edit]

DoClose[edit]

function DoClose ()

Overrides: Mover.DoClose


DoOpen[edit]

function DoOpen ()

Overrides: Mover.DoOpen


MoveKeyframe[edit]

function MoveKeyframe (int newKeyNum, float newMoveTime)


States[edit]

ElevatorTriggerGradual[edit]

ElevatorTriggerGradual.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ElevatorTriggerGradual.InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)