The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:EnhancedRespawn (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> EnhancedRespawn
Package: 
BotPack

EnhancedRespawn.

Default values

Property Value
AmbientGlow 255
AnimSequence 'All'
bMeshEnviroMap True
bNetOptional True
bParticles True
bUnlit True
DrawScale 1.1
DrawType DT_Mesh
EffectSound1 Sound'Botpack.Generic.RespawnSound2'
LifeSpan 1.5
LightBrightness 210
LightEffect LE_NonIncidence
LightHue 30
LightRadius 6
LightSaturation 224
LightType LT_Steady
Mesh LodMesh'UnrealShare.TeleEffect2'
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.DBEffect.de_A00'
Style STY_Translucent
Texture Texture'UnrealShare.DBEffect.de_A00'

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

Explode

Modifiers: auto

Explode.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)