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UE1:EnhancedRespawn (UT)

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UT Object >> Actor >> Effects >> EnhancedRespawn
Package: 
BotPack

EnhancedRespawn.

Default values

Property Value
AmbientGlow 255
AnimSequence 'All'
bMeshEnviroMap True
bNetOptional True
bParticles True
bUnlit True
DrawScale 1.1
DrawType DT_Mesh
EffectSound1 Sound'Botpack.Generic.RespawnSound2'
LifeSpan 1.5
LightBrightness 210
LightEffect LE_NonIncidence
LightHue 30
LightRadius 6
LightSaturation 224
LightType LT_Steady
Mesh LodMesh'UnrealShare.TeleEffect2'
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.DBEffect.de_A00'
Style STY_Translucent
Texture Texture'UnrealShare.DBEffect.de_A00'

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

Explode

Modifiers: auto

Explode.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)