My program doesn't have bugs. It just develops random features.

UE1:Flare (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Flare
Package: 
UnrealShare
This class in other games:
RTNP, U1

Flare.

Properties[edit]

bDamaged[edit]

Type: bool


bFirstTick[edit]

Type: bool


f[edit]

Type: Flare


X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
ActivateSound Sound'UnrealShare.Pickups.flares1'
bActivatable True
bCanHaveMultipleCopies True
bCollideWorld True
bDisplayableInv True
bProjTarget True
bUnlit True
Charge 10
CollisionHeight 8.0
CollisionRadius 13.0
Icon Texture'UnrealShare.Icons.I_Flare'
LightBrightness 199
LightHue 25
LightRadius 33
LightSaturation 89
Mesh LodMesh'UnrealShare.FlareM'
PickupMessage "You got a flare"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.FlareM'
RemoteRole ROLE_DumbProxy
RespawnTime 30.0

States[edit]

Activated[edit]

Activated.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Activated.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)