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UE1:Fly (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Fly |
Contents
- 1 Default values
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 PlayChallenge
- 2.2.2 PlayDying
- 2.2.3 PlayInAir
- 2.2.4 PlayLanded
- 2.2.5 PlayMeleeAttack
- 2.2.6 PlayMovingAttack
- 2.2.7 PlayPatrolStop
- 2.2.8 PlayRangedAttack
- 2.2.9 PlayRunning
- 2.2.10 PlayTakeHit
- 2.2.11 PlayThreatening
- 2.2.12 PlayTurning
- 2.2.13 PlayVictoryDance
- 2.2.14 PlayWaiting
- 2.2.15 PlayWaitingAmbush
- 2.2.16 PlayWalking
- 2.2.17 PreSetMovement
- 2.2.18 SetMovementPhysics
- 2.2.19 TweenToFalling
- 2.2.20 TweenToFighter
- 2.2.21 TweenToPatrolStop
- 2.2.22 TweenToRunning
- 2.2.23 TweenToWaiting
- 2.2.24 TweenToWalking
- 3 States
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Fly.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 600.0 | ||||||||
Aggressiveness | 0.7 | ||||||||
AirSpeed | 240.0 | ||||||||
AmbientSound | Sound'UnrealShare.Razorfly.buzz3rf' | ||||||||
bCanStrafe | True | ||||||||
Buoyancy | 110.0 | ||||||||
CarcassType | Class'UnrealShare.FlyCarcass' | ||||||||
CollisionHeight | 12.0 | ||||||||
CollisionRadius | 20.0 | ||||||||
CombatStyle | 0.4 | ||||||||
Die | Sound'UnrealShare.Razorfly.death1rf' | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 100.0 | ||||||||
Health | 30 | ||||||||
HitSound1 | Sound'UnrealShare.Razorfly.injur1rf' | ||||||||
HitSound2 | Sound'UnrealShare.Razorfly.injur2rf' | ||||||||
JumpZ | 10.0 | ||||||||
Land | None | ||||||||
MeleeRange | 40.0 | ||||||||
Mesh | LodMesh'UnrealShare.FlyM' | ||||||||
PeripheralVision | -0.5 | ||||||||
ReFireRate | 0.7 | ||||||||
RotationRate |
|
||||||||
SightRadius | 1000.0 | ||||||||
Visibility | 100 | ||||||||
WalkingSpeed | 1.0 |
Functions[edit]
Events[edit]
Falling[edit]
Overrides: ScriptedPawn.Falling
ZoneChange[edit]
Overrides: ScriptedPawn.ZoneChange
Other instance functions[edit]
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
Roaming[edit]
Roaming.PickDestination[edit]
Overrides: ScriptedPawn.Roaming.PickDestination
TacticalMove[edit]
Inherits from: ScriptedPawn.TacticalMove