There is no spoon

UE1:ForceFieldProj (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Projectile >> ForceFieldProj
Package: 
UnrealI
This class in other games:
RTNP, U1

ForceFieldProj.

Properties[edit]

Charge[edit]

Type: int


Default values[edit]

Property Value
AmbientSound Sound'UnrealI.Pickups.ffieldl2'
bBlockActors True
bBlockPlayers True
bCollideWhenPlacing True
bNetTemporary False
bUnlit True
CollisionHeight 50.0
CollisionRadius 30.0
Mesh LodMesh'UnrealI.ForceFieldM'
Physics PHYS_None
RemoteRole ROLE_SimulatedProxy
SoundRadius 29
SoundVolume 67

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Activated[edit]

Modifiers: auto

Activated.Touch[edit]

event Touch (Actor Other)

Overrides: Projectile.Touch (global)